Prepare your defenses!

 Goofy ghouls are trying to enter the Cloud Castle!

Kill 1000 Ghouls to Win!!!
Miss 100 Ghouls and You Lose! :(

(you can continue in Endless Mode either way)

💫

Controls:

•  Left Click - Select Tower or Place New Tower [with Build Menu open]

• B : Open Build Menu

• P : Pause Game

• R : Quick Restart

Mouse Camera Controls:

• Scroll Middle Mouse Wheel - Zoom Camera

• Middle Click & Drag - Move Camera

Keyboard Camera Controls:

• Q : Zoom Out | E : Zoom In

• Arrow Keys or WASD - Move Camera

🧙

Credits:

Coding, Animation, and Sound Design by ecaroh.games 

Made for Fireside Jam 2024 "Expand"

✨

Software:

Godot 4.2.2Audacity | Aseprite

External Resources:

Music by DST 

Dithering Shader by markdibarry

Flowerwall CRT Shader by Art-Michel

Various icons from game-icons.net

Download

Download
ecaroh_tower_defense_windows.zip 43 MB
Download
ecaroh_td_mac.zip 65 MB
Download
ecaroh_td_linux.zip 40 MB

Comments

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WOAH! This is so impressive, congrats! Love the idea of activating towers. I would really like it if there was a bigger emphasis on the rythm like in the first version you shared in the Discord server (link to the message). Also, the post-processing is a bit too much in my opinion, you might want to tune in down a little.

I love the style! I would suggest adding WASD as an alternative for moving the camera, my laptop doesn't have a middle mouse button :D

(+1)

Great suggestion! Added this into a quick update. thank you!!

This is awesome!! I love the art style and music especially. I found it difficult my first two attempts only to realize I wasn't zooming out 😂

Well done!!

(+1)

Thank you for playing! Glad you enjoyed it :)

(2 edits)

hi there's a  problem with the HTML version of the game i tried it on Firefox and edge


PC version looks amazing tho

feel free to remove my comment if you read it

(+1)

Sorry you had some problems with the web export, and thank you for your report!

I'll make a note of it, but HTML builds are tricky to troubleshoot — I had no problem with running it in those browsers myself, so it's most likely an issue with hardware configuration or OpenGL settings in your browser.

Glad you were able to run in the PC build! I wanted to include that for anyone who had issues with the web build. Thanks for playing :)

just wanted to report in case it's a problem. Glad it's not. :> grate shader use btw